Posted by
Andy Brown
on 07 July 2023
One owl's sad story of addiction to a simple computer game: a tale of lost time and lost sanity.
Posted by
Andy Brown
on 03 October 2014
Charts in VBA are a bit weird: this blogs highlights some of their foibles, by showing how charts are really just special shapes, which contain shapes of their own!
Posted by
Andy Brown
on 15 September 2014
I've already pinched (with permission!) the ideas of Fergus Cairns to explain ways to run automatic searches on popular websites like Google; this blog gives an update on the same topic.
Posted by
Andy Brown
on 05 July 2014
Integration Services include a Slowly Changing Dimension transform, which is designed to make loading dimension data easier. This blog explains how it works, and discusses whether it achieves its objectives.
Posted by
Andy Brown
on 16 May 2014
Did you know that Excel workbooks are really just a collection of XML files, all zipped together? We didn’t either, so we thought we'd tell the world.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial explains how to add sounds to the game using a Windows API function.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial implements a state system to make it easier to determine what actions to perform each time the game updates.
Posted by
Andrew Gould
on 24 April 2014
In this part of the tutorial you'll learn how to make the game detect collisions between the bird and the obstacles.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial shows you how to add obstacles to the game and how to make them move across the screen.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial explains how to generate a game worksheet using code to define the playing area.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial introduces the concept of class modules and shows you how to use them to organise your code.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to draw simple images using a worksheet as the canvas. You'll also see how to include the images in the game.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to respond to keys pressed by the player. You'll learn about the Application.OnKey method and the GetAsyncKeyState Windows API function.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial adds a basic menu system with ActiveX command buttons to start and stop the game.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to set up a timing loop which allows the game to update continuously.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to make use of Windows API functions to extend the power of Excel VBA.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to setup a basic workbook ready for you to start coding the Flappy Owl game.
Posted by
Andrew Gould
on 11 April 2014
This part of the Flappy Bird in Excel VBA Tutorial introduces you to the Flappy Owl game and provides download links and instructions to get it running in Excel on your machine.
Posted by
Andrew Gould
on 11 April 2014
This is the main index page for the Flappy Bird in Excel VBA tutorial. Here you can find links to all of the articles which comprise the tutorial.
Posted by
Andy Brown
on 19 February 2014
This blog provides the SQL, C# and VB script needed for the Integration Services script components tutorial.