Posted by
Andy Brown
on 01 February 2016
It's not often that this owl learns new things about SQL when giving a course, but when I do, I like to share my new knowledge! This blog shows a new way to create aliases for columns in SQL.
Posted by
Andy Brown
on 17 December 2015
This short blog shows that there is a third way to refer to a range, other than using the RANGE or CELLS keywords.
Posted by
Andy Brown
on 17 December 2015
There are two ways you can display an input box using Excel macros: the standard VBA InputBox function, or the much better (but lesser known, at least by this blog's author) Application.InputBox function.
Posted by
Andrew Gould
on 26 November 2015
You can give your VBA code a performance boost by simply turning off screen updating while your code runs. This blog explains how to achieve this and how to create a basic timer to test the results.
Posted by
Andrew Gould
on 31 October 2014
This blog serves as the main index for our complete tutorial on programming in Visual C#. You'll find links to all of the articles, videos and files that you'll need to follow the tutorial.
Posted by
Andy Brown
on 15 September 2014
I've already pinched (with permission!) the ideas of Fergus Cairns to explain ways to run automatic searches on popular websites like Google; this blog gives an update on the same topic.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial explains how to add sounds to the game using a Windows API function.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial implements a state system to make it easier to determine what actions to perform each time the game updates.
Posted by
Andrew Gould
on 24 April 2014
In this part of the tutorial you'll learn how to make the game detect collisions between the bird and the obstacles.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial shows you how to add obstacles to the game and how to make them move across the screen.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial explains how to generate a game worksheet using code to define the playing area.
Posted by
Andrew Gould
on 24 April 2014
This part of the tutorial introduces the concept of class modules and shows you how to use them to organise your code.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to draw simple images using a worksheet as the canvas. You'll also see how to include the images in the game.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to respond to keys pressed by the player. You'll learn about the Application.OnKey method and the GetAsyncKeyState Windows API function.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial adds a basic menu system with ActiveX command buttons to start and stop the game.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to set up a timing loop which allows the game to update continuously.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to make use of Windows API functions to extend the power of Excel VBA.
Posted by
Andrew Gould
on 11 April 2014
This part of the tutorial describes how to setup a basic workbook ready for you to start coding the Flappy Owl game.
Posted by
Andrew Gould
on 11 April 2014
This part of the Flappy Bird in Excel VBA Tutorial introduces you to the Flappy Owl game and provides download links and instructions to get it running in Excel on your machine.
Posted by
Andrew Gould
on 11 April 2014
This is the main index page for the Flappy Bird in Excel VBA tutorial. Here you can find links to all of the articles which comprise the tutorial.